The Voynich Challenge

A Strange Proposal

dungeon map

Photo by Dru!

I wrote the following text a while ago with the idea in mind to put it up as a challenge on a place like Quora but then it got too lengthy and also too implicative. Reading it now it sounds more like the intro to a text based adventure game.

 

 

Let’s suppose you receive a strange proposal. Your task is to create a large body of text, split into several parts varying in length from single sentences to several pages, around 200.000 characters in all. The actual content is not important but it should appear meaningful. The text must appear to be written in an ancient, yet unknown language. This is crucial, it needs to be absolutely indiscernible from a real, existing ancient language, even to experts on the field and should hold up under scrutiny for at least a few decades. The reward is tempting so you don’t ask questions and agree to the assignment. Your timeframe is about 12 months.
You receive a batch of papers containing texts as a source of inspiration and a few hints like a list of keywords to use in different contexts, that it would do no harm if fragments of some words and sentences would appear here & there and the suggestion to encrypt parts of it to your liking. You could sometimes make it look lexical or otherwise copy the structure of some of the texts.
Which prove as a random collection of all sorts of different things, single words, names, lists of all sorts, quotes, poems, hymns, meditations, recipes, tractates, short essays, you name it. Mostly they are in latin, some in english. Some are in languages you only know of like ancient greek and some in what you can only guess to be aztec or ancient hebrew. A few remain undiscernible but this does not matter because they are nicely transcribed into latin characters, sometime with markings for extra characters of the originating language which do not have a latin equivalent. It comes in handy that you are asked to deliver your text in latin characters.
Of course there are some limitations. Your use of tools is restricted to pen & paper, dice, slide-rule & abacus (or digital simulations of such). Now here’s the real challenge: You can only use scientific knowledge that has been around until 1910 (it’s best you imagine living at that time). For example, Markov published in 1906 but it is unclear if you can use Markov chains because you do not have a computer. At the very most you have access to a Hollerith machine (or rather the virtual pendant).
How would you go about it?

I would like a really good Voynich game, I guess I’m not alone. So if you’re a talented MUD developer with lots of time on your hands, let us know!